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Best shadow era decks
Best shadow era decks






best shadow era decks
  1. BEST SHADOW ERA DECKS FOR FREE
  2. BEST SHADOW ERA DECKS UPGRADE
  3. BEST SHADOW ERA DECKS FULL

There are 3 attack Illusions, which are all decent, but will pretty much be one shots, so use them wisely. Illusory Form lets you put the fighter on guard. False Presence is pretty good and has you place the fighter who has it back on one of your starting hexes when it breaks. 7 out of the 10 upgrades you get in this deck are Illusions. Don't play them until you're ready to use them (or trying to score an Illusion related objective card). So essentially a cheap, quick, throwaway upgrade.

BEST SHADOW ERA DECKS UPGRADE

Every Illusion upgrade has the following rule: they cost no glory to use, BUT at the end of the action phase, or when the fighter is chosen by a gambit, or dealt damage, the upgrade breaks. I'm going to go to the upgrades next, since the Illusion upgrades are a big part of it. In total, it has 16 glory for you to score. 1 glory end phase objectives are fine if they're really easy to score for your warband. There are a lot of 1 glory end phase objectives, which just seems okay. Shock Troops and Shadow Match both deal with holding an objective who's number is equal to the number of upgrades the fighter has as one of their conditions, which again, seems like it could be easy. This seems especially easy to score if you draw it in the first round. It's a 1 glory hybrid end phase objective that you complete if you hold a number of objectives equal to the round number, or are in a number of cover hexes equal to the round number. Lengthening Shadows is good for aggressive and fast warbands, which gives you 2 glory in the end phase if you have more of your models in the enemy's territory than they have of their own models in their territory.

best shadow era decks

I'm always a fan of surge hold objectives. I like Horrors in the Dark, which is a Surge/Hybrid and gives you 1 glory for either having 2 or more fighters in cover hexes not in your territory, or two or more fighters holding objectives not in your territory. There are quite a few objective cards that have to do with holding objectives, and then there are four that deal directly with the Illusion upgrades. I always like to start with the objectives, as these will give you a good idea of what the deck is aiming to do. Of course, any of these cards can be used in any other deck as well using the normal deck building process as they're all universal cards.

BEST SHADOW ERA DECKS FULL

This is great for any of the Shadespire and Nightvault warbands, as otherwise they wouldn't be able to play in this format since they didn't have full decks.

best shadow era decks

You simple use the fighter cards for that warband, then the rest of the cards from the Rivals deck. They're also releasing standalone decks that count as Rivals decks, and can be used with any warband. Any of the warbands that come with full decks in the box, 12 objectives, 10 gambits, and 10 upgrades, can be used as a Rivals deck, so anything released after Beastgrave. It essentially removes the deck building part out of the game and lets people play right away. So, what exactly is a Rivals deck? Rivals is a new format of play with the release of Harrowdeep. Well, I guess technically the Silent Menace deck was the first during Direchasm, but that's been done kind of retroactively since Rivals didn't exist as a format yet. This is the first of the individually released Rivals decks for Warhammer Underworlds.

BEST SHADOW ERA DECKS FOR FREE

First off, a big thank you to Games Workshop for sending this to me for free to review.








Best shadow era decks